πŸͺΈ If/Then Island

Every marked tile tells the robot fish something different. Build a program that asks the tile what to do, then watch it run one step at a time.

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    Blocks you can use

    Your program

      Keyboard helper
      • Tab to a block, then press Enter or Space to add it to the program.
      • In the program, use the arrow keys to move between blocks.
      • Tap a block in the program to remove it, or press Delete or Backspace.
      • Press R to run, S for one step, and Escape to go back to the start.