πͺΈ If/Then Island
Every marked tile tells the robot fish something different. Build a program that asks the tile what to do, then watch it run one step at a time.
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Blocks you can use
times
Your program
Keyboard helper
- Tab to a block, then press Enter or Space to add it to the program.
- In the program, use the arrow keys to move between blocks.
- Tap a block in the program to remove it, or press Delete or Backspace.
- Press R to run, S for one step, and Escape to go back to the start.